Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
A Method for Determining Classroom Seating Arrangements by Using Bioinformatics
|
---|---|
Chapter number | 19 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_19 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Kazuhiro Shin-ike, Hitoshi Iima |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Japan | 1 | 9% |
Unknown | 10 | 91% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 55% |
Student > Ph. D. Student | 2 | 18% |
Student > Doctoral Student | 1 | 9% |
Lecturer | 1 | 9% |
Professor > Associate Professor | 1 | 9% |
Other | 0 | 0% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 36% |
Social Sciences | 2 | 18% |
Arts and Humanities | 1 | 9% |
Linguistics | 1 | 9% |
Business, Management and Accounting | 1 | 9% |
Other | 2 | 18% |