Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events
|
---|---|
Chapter number | 79 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_79 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
I-Tsun Chiang, Eric Zhi-Feng Liu, Shang-Ti Chen, Ru-Chu Shih |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Colombia | 3 | 30% |
Unknown | 7 | 70% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 20% |
Student > Ph. D. Student | 2 | 20% |
Librarian | 1 | 10% |
Student > Bachelor | 1 | 10% |
Researcher | 1 | 10% |
Other | 1 | 10% |
Unknown | 2 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 30% |
Sports and Recreations | 2 | 20% |
Economics, Econometrics and Finance | 1 | 10% |
Psychology | 1 | 10% |
Social Sciences | 1 | 10% |
Other | 0 | 0% |
Unknown | 2 | 20% |