Simulation Gaming Through Times and Disciplines
Springer International Publishing
Chapter title |
Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior
|
---|---|
Chapter number | 35 |
Book title |
Simulation Gaming Through Times and Disciplines
|
Published by |
Springer, Cham, March 2021
|
DOI | 10.1007/978-3-030-72132-9_35 |
Book ISBNs |
978-3-03-072131-2, 978-3-03-072132-9
|
Authors |
Błażej Podgórski, Marcin Wardaszko, Podgórski, Błażej, Wardaszko, Marcin |
Country | Count | As % |
---|---|---|
Unknown | 3 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 1 | 33% |
Unknown | 2 | 67% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 1 | 33% |
Unknown | 2 | 67% |