Simulation Gaming Through Times and Disciplines
Springer International Publishing
Chapter title |
Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance
|
---|---|
Chapter number | 38 |
Book title |
Simulation Gaming Through Times and Disciplines
|
Published by |
Springer, Cham, March 2021
|
DOI | 10.1007/978-3-030-72132-9_38 |
Book ISBNs |
978-3-03-072131-2, 978-3-03-072132-9
|
Authors |
Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang, Wang, Zhengyu, Al-Shorji, Yousuf, Zhang, Cevin |
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 1 | 17% |
Lecturer | 1 | 17% |
Student > Doctoral Student | 1 | 17% |
Unknown | 3 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 17% |
Computer Science | 1 | 17% |
Psychology | 1 | 17% |
Medicine and Dentistry | 1 | 17% |
Unknown | 2 | 33% |