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Timeline
Mendeley readers
Chapter title |
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review
|
---|---|
Chapter number | 29 |
Book title |
Games and Learning Alliance
|
Published by |
Springer, Cham, November 2022
|
DOI | 10.1007/978-3-031-22124-8_29 |
Book ISBNs |
978-3-03-122123-1, 978-3-03-122124-8
|
Authors |
Sanghamitra Das, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer, Das, Sanghamitra, Osipova, Margarita, Nakshatram, Sri Vaishnavi, Söbke, Heinrich, Hauge, Jannicke Baalsrud, Springer, Christian |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 17% |
Professor > Associate Professor | 2 | 17% |
Student > Ph. D. Student | 1 | 8% |
Unspecified | 1 | 8% |
Researcher | 1 | 8% |
Other | 1 | 8% |
Unknown | 4 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 2 | 17% |
Computer Science | 2 | 17% |
Linguistics | 1 | 8% |
Unspecified | 1 | 8% |
Business, Management and Accounting | 1 | 8% |
Other | 1 | 8% |
Unknown | 4 | 33% |