Technology, Business, Innovation, and Entrepreneurship in Industry 4.0
Springer International Publishing
Chapter title |
Use of Gamification in the Educational Program DigiCraft
|
---|---|
Chapter number | 9 |
Book title |
Technology, Business, Innovation, and Entrepreneurship in Industry 4.0
|
Published by |
Springer, Cham, January 2023
|
DOI | 10.1007/978-3-031-17960-0_9 |
Book ISBNs |
978-3-03-117959-4, 978-3-03-117960-0
|
Authors |
Casillas-Martín, Sonia, Cabezas-González, Marcos, García-Valcárcel Muñoz-Repiso, Ana |
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Professor > Associate Professor | 3 | 30% |
Student > Bachelor | 1 | 10% |
Lecturer > Senior Lecturer | 1 | 10% |
Student > Master | 1 | 10% |
Professor | 1 | 10% |
Other | 0 | 0% |
Unknown | 3 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 2 | 20% |
Computer Science | 2 | 20% |
Social Sciences | 2 | 20% |
Unknown | 4 | 40% |