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Human-Computer Interaction

Overview of attention for book
Cover of 'Human-Computer Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Participatory Designs for Computational Play
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    Chapter 2 Do 3–4-Year-Old Preschoolers Know that the Fictional Characters in Television Programs Are not Real?
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    Chapter 3 Story-Time Machine-Low-Tech Attachment Design for Pre-school Children
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    Chapter 4 Buddie: Design Exploration for Remote Interactions to Support Kids
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    Chapter 5 Research Design Based on Children’s Participative Edutainment Products
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    Chapter 6 Metacognitive Processes Involved in Human Robot Interaction in the School Learning Environment
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    Chapter 7 Children’s Indiscriminate Helping Behavior Toward the Robot Dog: Can Voice Influence It?
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    Chapter 8 Children's Toy Design Based on Multiple Intelligence Theory–Research Case of “Spatial Intelligence Children's Toy Design”
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    Chapter 9 Impacts of Information Accessibility and Diagnosticity on Children’s Visual Perception of Recommended Books
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    Chapter 10 Emotion Recognition via Facial Expressions to Improve Virtual Communication in Videoconferences
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    Chapter 11 Combining Computer-Based Activity Tracking with Human Energy and Sentiment Self-assessment for Continuous Work-Life Reflection
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    Chapter 12 Features Focusing on the Direction of Body Movement in Emotion Estimation Based on Laban Movement Analysis
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    Chapter 13 User-Friendly Automated Evaluation Tool for Assessment of Emotional Intelligence
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    Chapter 14 Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development
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    Chapter 15 A Novel EEG-Based Real-Time Emotion Recognition Approach Using Deep Neural Networks on Raspberry Pi
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    Chapter 16 Evaluating the Outcome of Collaborative VR Mind Mapping Sessions with Sentiment Analysis and Emotional Intelligence
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    Chapter 17 Measurement and Evaluation of the Healing Effect of Nature-Themed Video Projection
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    Chapter 18 Laughter Map: Supporting System for Recalling Pleasant Memories Based on the Recording and Visualization of Laughter Experiences
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    Chapter 19 In Technology We Trust! But Should We?
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    Chapter 20 Be Me Vest - Exploring the Emotional Effects of Music and Sound-Based Vibrotactile Stimuli
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    Chapter 21 How Different Tourist Sites Evoke Different Emotions: Investigation Focusing on the Urban and Rural Sites in Japan
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    Chapter 22 Research on Usability Evaluation of Online Exhibition Applications
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    Chapter 23 A Study on the Impact of Instagram Influencers Endorsement to Purchase Intention Beauty Brand
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    Chapter 24 Survey on the Effect of Video Delay in Online Dance with Multiple Participants
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    Chapter 25 Research on the Design of College Students’ Offline Social Products Based on AIO Model
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    Chapter 26 Do People Tend to Select a Delayed Item?
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    Chapter 27 Development of Virtual Office System with Awareness-Sharing Function to Facilitate Communication Among Remote Team Members
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    Chapter 28 The Influence of Interaction Channel and Difficulty Level of In-Vehicle Information System on Driver’s Reading Behavior in Fully Autonomous Vehicle
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    Chapter 29 Heuristic-Based Evaluation of Transparency Websites of the Municipal Governments Viewed on Web and Mobile Browsers
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    Chapter 30 Do Not Shoot the Messenger: Effect of System Critical Feedback on User-Perceived Usability
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    Chapter 31 Research on the Influence of Automotive Instrumentation HMI Design on Driving Behavior
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    Chapter 32 Does the Average Color Influence Selection?
  34. Altmetric Badge
    Chapter 33 Does the Type of Font Face Induce the Selection?
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    Chapter 34 Integrating the Kano Model and IPA to Measure Service Quality of Pet Grooming
Attention for Chapter 19: In Technology We Trust! But Should We?
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (65th percentile)
  • Good Attention Score compared to outputs of the same age and source (66th percentile)

Mentioned by

twitter
6 X users

Citations

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1 Dimensions

Readers on

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3 Mendeley
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Chapter title
In Technology We Trust! But Should We?
Chapter number 19
Book title
Human-Computer Interaction
Published in
Lecture notes in computer science, July 2023
DOI 10.1007/978-3-031-35599-8_19
Book ISBNs
978-3-03-135598-1, 978-3-03-135599-8
Authors

Sica, Arianna, Sætra, Henrik Skaug

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 67%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 1 33%
Engineering 1 33%
Unknown 1 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 July 2023.
All research outputs
#8,544,394
of 26,320,509 outputs
Outputs from Lecture notes in computer science
#2,466
of 8,193 outputs
Outputs of similar age
#130,334
of 375,192 outputs
Outputs of similar age from Lecture notes in computer science
#2
of 6 outputs
Altmetric has tracked 26,320,509 research outputs across all sources so far. This one has received more attention than most of these and is in the 67th percentile.
So far Altmetric has tracked 8,193 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.3. This one has gotten more attention than average, scoring higher than 69% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 375,192 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 65% of its contemporaries.
We're also able to compare this research output to 6 others from the same source and published within six weeks on either side of this one. This one has scored higher than 4 of them.