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Software Engineering for Games in Serious Contexts

Overview of attention for book
Attention for Chapter 9: Using Active Learning to Teach Software Engineering in Game Design Courses
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Readers on

mendeley
11 Mendeley
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Chapter title
Using Active Learning to Teach Software Engineering in Game Design Courses
Chapter number 9
Book title
Software Engineering for Games in Serious Contexts
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-33338-5_9
Book ISBNs
978-3-03-133337-8, 978-3-03-133338-5
Authors

Maxim, Bruce R., Yackley, Jeffrey J.

Timeline

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 11 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 2 18%
Student > Master 1 9%
Unknown 8 73%
Readers by discipline Count As %
Business, Management and Accounting 1 9%
Computer Science 1 9%
Design 1 9%
Unknown 8 73%