Entertainment Computing - ICEC 2006
Springer, Berlin, Heidelberg
Chapter title |
An Emotional Path Finding Mechanism for Augmented Reality Applications
|
---|---|
Chapter number | 2 |
Book title |
Entertainment Computing - ICEC 2006
|
Published by |
Springer, Berlin, Heidelberg, September 2006
|
DOI | 10.1007/11872320_2 |
Book ISBNs |
978-3-54-045259-1, 978-3-54-045261-4
|
Authors |
José A. Mocholí, José M. Esteve, Javier Jaén, Raquel Acosta, Pierre Louis Xech |
Country | Count | As % |
---|---|---|
Brazil | 2 | 8% |
Japan | 1 | 4% |
China | 1 | 4% |
Spain | 1 | 4% |
Unknown | 21 | 81% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 38% |
Student > Master | 7 | 27% |
Lecturer > Senior Lecturer | 1 | 4% |
Student > Doctoral Student | 1 | 4% |
Other | 1 | 4% |
Other | 2 | 8% |
Unknown | 4 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 42% |
Social Sciences | 4 | 15% |
Engineering | 2 | 8% |
Psychology | 1 | 4% |
Arts and Humanities | 1 | 4% |
Other | 2 | 8% |
Unknown | 5 | 19% |