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Mendeley readers
Chapter title |
Learning from Video Game: A Study of Video Game Play on Problem-Solving
|
---|---|
Chapter number | 82 |
Book title |
Advanced Data Mining and Applications
|
Published by |
Springer, Berlin, Heidelberg, August 2009
|
DOI | 10.1007/978-3-642-03348-3_82 |
Book ISBNs |
978-3-64-203347-6, 978-3-64-203348-3
|
Authors |
Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Mendeley readers
The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 11% |
Australia | 1 | 4% |
France | 1 | 4% |
Greece | 1 | 4% |
United Kingdom | 1 | 4% |
Unknown | 20 | 74% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 5 | 19% |
Student > Ph. D. Student | 5 | 19% |
Lecturer | 3 | 11% |
Professor | 3 | 11% |
Other | 3 | 11% |
Other | 7 | 26% |
Unknown | 1 | 4% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 8 | 30% |
Psychology | 5 | 19% |
Arts and Humanities | 4 | 15% |
Design | 2 | 7% |
Computer Science | 2 | 7% |
Other | 4 | 15% |
Unknown | 2 | 7% |