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Serious Games: The Challenge

Overview of attention for book
Serious Games: The Challenge
Springer-Verlag Berlin Heidelberg

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 How to Adapt Games for Learning: The Potential Role of Instructional Support
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    Chapter 2 Learning from Computer Games: A Research Review
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    Chapter 3 Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
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    Chapter 4 A Game-Based Working Memory Intervention for Deaf Children
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    Chapter 5 Serious Gaming and Vocabulary Growth
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    Chapter 6 Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
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    Chapter 7 Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
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    Chapter 8 A Look into the Future of Serious Games Technology
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    Chapter 9 One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
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    Chapter 10 Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
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    Chapter 11 PC-Based Microsimulation Improves Practical Performance in an OSCE
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    Chapter 12 Lost in La Mancha: A Mobile Serious Game Experience for Language Training
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    Chapter 13 Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
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    Chapter 14 P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
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    Chapter 15 deLearyous: An Interactive Application for Interpersonal Communication Training
Overall attention for this book and its chapters
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About this Attention Score

  • Average Attention Score compared to outputs of the same age

Mentioned by

twitter
3 X users

Readers on

mendeley
39 Mendeley
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Title
Serious Games: The Challenge
Published by
Communications in Computer and Information Science, January 2012
DOI 10.1007/978-3-642-33814-4
ISBNs
978-3-64-233813-7, 978-3-64-233814-4
Authors

Wannemacker, Stefan, Vandercruysse, Sylke, Clarebout, Geraldine, Hollemeersch, Charles, Pieters, Bart, Lambert, Peter, Van de Walle, Rik

Editors

Stefan De Wannemacker, Sylke Vandercruysse, Geraldine Clarebout

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 5%
Indonesia 1 3%
France 1 3%
United States 1 3%
Belgium 1 3%
Sweden 1 3%
Colombia 1 3%
Unknown 31 79%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 23%
Researcher 6 15%
Student > Ph. D. Student 6 15%
Student > Bachelor 5 13%
Professor > Associate Professor 3 8%
Other 10 26%
Readers by discipline Count As %
Computer Science 15 38%
Social Sciences 5 13%
Engineering 4 10%
Linguistics 3 8%
Design 3 8%
Other 9 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 October 2012.
All research outputs
#14,987,199
of 25,992,468 outputs
Outputs from Communications in Computer and Information Science
#1
of 1 outputs
Outputs of similar age
#156,352
of 252,854 outputs
Outputs of similar age from Communications in Computer and Information Science
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one is in the 41st percentile – i.e., 41% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1 research outputs from this source. They receive a mean Attention Score of 2.5. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 252,854 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 37th percentile – i.e., 37% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them