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Mendeley readers
Chapter title |
Engaging Students in Basic Cybersecurity Concepts Using Digital Game-Based Learning: Computer Games as Virtual Learning Environments
|
---|---|
Chapter number | 4 |
Book title |
Advances in Core Computer Science-Based Technologies
|
Published by |
Springer, Cham, January 2021
|
DOI | 10.1007/978-3-030-41196-1_4 |
Book ISBNs |
978-3-03-041195-4, 978-3-03-041196-1
|
Authors |
Stylianos Karagiannis, Emmanouil Magkos, Karagiannis, Stylianos, Magkos, Emmanouil |
Mendeley readers
The data shown below were compiled from readership statistics for 63 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 63 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 8% |
Student > Ph. D. Student | 4 | 6% |
Professor | 4 | 6% |
Researcher | 3 | 5% |
Student > Master | 3 | 5% |
Other | 8 | 13% |
Unknown | 36 | 57% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 14% |
Business, Management and Accounting | 3 | 5% |
Unspecified | 2 | 3% |
Earth and Planetary Sciences | 2 | 3% |
Social Sciences | 2 | 3% |
Other | 7 | 11% |
Unknown | 38 | 60% |