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Exploring the use of gamification in human-centered agile-based requirements engineering

Overview of attention for article published in Frontiers in Computer Science, August 2024
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Title
Exploring the use of gamification in human-centered agile-based requirements engineering
Published in
Frontiers in Computer Science, August 2024
DOI 10.3389/fcomp.2024.1442081
Authors

Arsh Fatima, Asma Shaheen, Sohaib Ahmed, Bushra Fazal, Faizan Ahmad, Tze Wei Liew, Zeeshan Ahmed

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Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 06 August 2024.
All research outputs
#23,754,240
of 26,441,283 outputs
Outputs from Frontiers in Computer Science
#585
of 589 outputs
Outputs of similar age
#109,781
of 141,722 outputs
Outputs of similar age from Frontiers in Computer Science
#8
of 10 outputs
Altmetric has tracked 26,441,283 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 589 research outputs from this source. They receive a mean Attention Score of 4.5. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 141,722 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 10 others from the same source and published within six weeks on either side of this one. This one has scored higher than 2 of them.