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Music Games: Potential Application and Considerations for Rhythmic Training

Overview of attention for article published in Frontiers in Human Neuroscience, May 2017
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  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (97th percentile)
  • High Attention Score compared to outputs of the same age and source (93rd percentile)

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11 news outlets
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11 X users
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2 Facebook pages

Citations

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34 Dimensions

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247 Mendeley
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Title
Music Games: Potential Application and Considerations for Rhythmic Training
Published in
Frontiers in Human Neuroscience, May 2017
DOI 10.3389/fnhum.2017.00273
Pubmed ID
Authors

Valentin Bégel, Ines Di Loreto, Antoine Seilles, Simone Dalla Bella

Abstract

Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson's disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future.

X Demographics

X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 247 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 247 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 43 17%
Student > Bachelor 36 15%
Student > Ph. D. Student 34 14%
Researcher 20 8%
Student > Doctoral Student 10 4%
Other 27 11%
Unknown 77 31%
Readers by discipline Count As %
Psychology 32 13%
Neuroscience 27 11%
Medicine and Dentistry 16 6%
Computer Science 14 6%
Nursing and Health Professions 13 5%
Other 57 23%
Unknown 88 36%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 92. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 June 2023.
All research outputs
#424,730
of 24,079,942 outputs
Outputs from Frontiers in Human Neuroscience
#185
of 7,415 outputs
Outputs of similar age
#9,293
of 317,626 outputs
Outputs of similar age from Frontiers in Human Neuroscience
#12
of 179 outputs
Altmetric has tracked 24,079,942 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,415 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 14.8. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 317,626 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 179 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 93% of its contemporaries.