Title |
Do Action Video Games Improve Perception and Cognition?
|
---|---|
Published in |
Frontiers in Psychology, January 2011
|
DOI | 10.3389/fpsyg.2011.00226 |
Pubmed ID | |
Authors |
Walter R. Boot, Daniel P. Blakely, Daniel J. Simons |
Abstract |
Frequent action video game players often outperform non-gamers on measures of perception and cognition, and some studies find that video game practice enhances those abilities. The possibility that video game training transfers broadly to other aspects of cognition is exciting because training on one task rarely improves performance on others. At first glance, the cumulative evidence suggests a strong relationship between gaming experience and other cognitive abilities, but methodological shortcomings call that conclusion into question. We discuss these pitfalls, identify how existing studies succeed or fail in overcoming them, and provide guidelines for more definitive tests of the effects of gaming on cognition. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 12% |
United Kingdom | 2 | 8% |
Morocco | 1 | 4% |
Spain | 1 | 4% |
Saudi Arabia | 1 | 4% |
Canada | 1 | 4% |
Turkey | 1 | 4% |
Brazil | 1 | 4% |
Comoros | 1 | 4% |
Other | 0 | 0% |
Unknown | 13 | 52% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 22 | 88% |
Scientists | 2 | 8% |
Practitioners (doctors, other healthcare professionals) | 1 | 4% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 21 | 2% |
Italy | 6 | <1% |
United Kingdom | 6 | <1% |
Canada | 5 | <1% |
Spain | 4 | <1% |
Germany | 4 | <1% |
Australia | 3 | <1% |
Brazil | 3 | <1% |
Poland | 3 | <1% |
Other | 15 | 2% |
Unknown | 808 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 196 | 22% |
Student > Ph. D. Student | 144 | 16% |
Student > Master | 133 | 15% |
Researcher | 105 | 12% |
Student > Doctoral Student | 36 | 4% |
Other | 142 | 16% |
Unknown | 122 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 392 | 45% |
Computer Science | 62 | 7% |
Social Sciences | 54 | 6% |
Neuroscience | 38 | 4% |
Medicine and Dentistry | 30 | 3% |
Other | 140 | 16% |
Unknown | 162 | 18% |