Title |
Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
|
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Published in |
Frontiers in Psychology, May 2017
|
DOI | 10.3389/fpsyg.2017.00800 |
Pubmed ID | |
Authors |
Jean-Philippe Charron |
Abstract |
Reviewing consumers' motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans' preferences and technological innovations constantly alter the way music is distributed and consumed. In a marketing 3.0 era, what consumers do with music is becoming more significant than simply owning or listening to a song. These changes are not only blurring the lines between production and consumption (i.e., co-creation), but also distorting the concept of live attendance altogether. Although mediated performances typically lack presence and authenticity, recent advances in immersive technologies, such as spherical videos and virtual reality goggles, could represent a new form of experiencing live music. |
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Geographical breakdown
Country | Count | As % |
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Philippines | 1 | 17% |
Unknown | 5 | 83% |
Demographic breakdown
Type | Count | As % |
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Members of the public | 6 | 100% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
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Unknown | 138 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
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Student > Master | 30 | 22% |
Student > Bachelor | 17 | 12% |
Student > Ph. D. Student | 15 | 11% |
Researcher | 11 | 8% |
Lecturer | 5 | 4% |
Other | 15 | 11% |
Unknown | 45 | 33% |
Readers by discipline | Count | As % |
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Arts and Humanities | 23 | 17% |
Business, Management and Accounting | 17 | 12% |
Social Sciences | 14 | 10% |
Computer Science | 8 | 6% |
Psychology | 6 | 4% |
Other | 20 | 14% |
Unknown | 50 | 36% |