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Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty

Overview of attention for article published in Frontiers in Psychology, July 2017
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Title
Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty
Published in
Frontiers in Psychology, July 2017
DOI 10.3389/fpsyg.2017.01121
Pubmed ID
Authors

Yu Tian, Yulong Bian, Piguo Han, Peng Wang, Fengqiang Gao, Yingmin Chen

Abstract

Flow is the experience of effortless attention, reduced self-consciousness, and a deep sense of control that typically occurs during the optimal performance of challenging tasks. On the basis of the person-artifact-task model, we selected computer games (tasks) with varying levels of difficulty (difficult, medium, and easy) and shyness (personality) as flow precursors to study the physiological activity of users in a flow state. Cardiac and respiratory activity and mean changes in skin conductance (SC) were measured continuously while the participants (n = 40) played the games. Moreover, the associations between self-reported psychological flow and physiological measures were investigated through a series of repeated-measures analyses. The results showed that the flow experience is related to a faster respiratory rate, deeper respiration, moderate heart rate (HR), moderate HR variability, and moderate SC. The main effect of shyness was non-significant, whereas the interaction of shyness and difficulty influenced the flow experience. These findings are discussed in relation to current models of arousal and valence. The results indicate that the flow state is a state of moderate mental effort that arises through the increased parasympathetic modulation of sympathetic activity.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 84 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 14 17%
Student > Doctoral Student 9 11%
Student > Master 8 10%
Researcher 6 7%
Student > Bachelor 6 7%
Other 13 15%
Unknown 28 33%
Readers by discipline Count As %
Psychology 15 18%
Computer Science 7 8%
Social Sciences 6 7%
Neuroscience 6 7%
Sports and Recreations 5 6%
Other 15 18%
Unknown 30 36%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 July 2017.
All research outputs
#18,558,284
of 22,985,065 outputs
Outputs from Frontiers in Psychology
#22,424
of 30,174 outputs
Outputs of similar age
#239,985
of 313,616 outputs
Outputs of similar age from Frontiers in Psychology
#495
of 591 outputs
Altmetric has tracked 22,985,065 research outputs across all sources so far. This one is in the 11th percentile – i.e., 11% of other outputs scored the same or lower than it.
So far Altmetric has tracked 30,174 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.5. This one is in the 19th percentile – i.e., 19% of its peers scored the same or lower than it.
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We're also able to compare this research output to 591 others from the same source and published within six weeks on either side of this one. This one is in the 10th percentile – i.e., 10% of its contemporaries scored the same or lower than it.