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The Rocketbox Library and the Utility of Freely Available Rigged Avatars

Overview of attention for article published in Frontiers in Virtual Reality, November 2020
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#28 of 578)
  • High Attention Score compared to outputs of the same age (91st percentile)
  • Good Attention Score compared to outputs of the same age and source (79th percentile)

Mentioned by

twitter
44 X users

Citations

dimensions_citation
95 Dimensions

Readers on

mendeley
69 Mendeley
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Title
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Published in
Frontiers in Virtual Reality, November 2020
DOI 10.3389/frvir.2020.561558
Authors

Mar Gonzalez-Franco, Eyal Ofek, Ye Pan, Angus Antley, Anthony Steed, Bernhard Spanlang, Antonella Maselli, Domna Banakou, Nuria Pelechano, Sergio Orts-Escolano, Veronica Orvalho, Laura Trutoiu, Markus Wojcik, Maria V. Sanchez-Vives, Jeremy Bailenson, Mel Slater, Jaron Lanier

X Demographics

X Demographics

The data shown below were collected from the profiles of 44 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 69 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 69 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 10 14%
Student > Ph. D. Student 10 14%
Student > Master 6 9%
Student > Bachelor 5 7%
Other 4 6%
Other 9 13%
Unknown 25 36%
Readers by discipline Count As %
Computer Science 18 26%
Engineering 6 9%
Social Sciences 5 7%
Psychology 4 6%
Business, Management and Accounting 2 3%
Other 5 7%
Unknown 29 42%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 28. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 October 2022.
All research outputs
#1,448,215
of 26,369,011 outputs
Outputs from Frontiers in Virtual Reality
#28
of 578 outputs
Outputs of similar age
#36,987
of 445,581 outputs
Outputs of similar age from Frontiers in Virtual Reality
#5
of 24 outputs
Altmetric has tracked 26,369,011 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 94th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 578 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.7. This one has done particularly well, scoring higher than 95% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 445,581 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 24 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 79% of its contemporaries.