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Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations

Overview of attention for article published in Frontiers in Virtual Reality, April 2021
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#9 of 579)
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (98th percentile)

Mentioned by

news
13 news outlets
blogs
3 blogs
twitter
75 X users

Readers on

mendeley
29 Mendeley
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Title
Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations
Published in
Frontiers in Virtual Reality, April 2021
DOI 10.3389/frvir.2021.654088
Authors

Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profiles of 75 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 29 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 3 10%
Researcher 3 10%
Student > Ph. D. Student 3 10%
Student > Master 2 7%
Student > Doctoral Student 1 3%
Other 3 10%
Unknown 14 48%
Readers by discipline Count As %
Engineering 5 17%
Computer Science 3 10%
Psychology 2 7%
Earth and Planetary Sciences 1 3%
Linguistics 1 3%
Other 2 7%
Unknown 15 52%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 172. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 August 2022.
All research outputs
#249,761
of 26,408,935 outputs
Outputs from Frontiers in Virtual Reality
#9
of 579 outputs
Outputs of similar age
#7,283
of 458,093 outputs
Outputs of similar age from Frontiers in Virtual Reality
#1
of 60 outputs
Altmetric has tracked 26,408,935 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 579 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.9. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 458,093 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 60 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 98% of its contemporaries.