Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
The Study of Developing Spatial Ability by Applying Game-Based Learning
|
---|---|
Chapter number | 29 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_29 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Wen-Wei Liao, Rong-Guey Ho |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Spain | 2 | 14% |
Unknown | 12 | 86% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 43% |
Student > Bachelor | 2 | 14% |
Unspecified | 1 | 7% |
Student > Doctoral Student | 1 | 7% |
Researcher | 1 | 7% |
Other | 1 | 7% |
Unknown | 2 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 36% |
Social Sciences | 4 | 29% |
Unspecified | 1 | 7% |
Veterinary Science and Veterinary Medicine | 1 | 7% |
Environmental Science | 1 | 7% |
Other | 1 | 7% |
Unknown | 1 | 7% |