Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Facilitating Computational Thinking through Game Design
|
---|---|
Chapter number | 39 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_39 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Min Lun Wu, Kari Richards |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Malaysia | 2 | 2% |
United States | 2 | 2% |
United Kingdom | 2 | 2% |
Australia | 1 | <1% |
Italy | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 95 | 91% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 20 | 19% |
Student > Master | 17 | 16% |
Lecturer | 11 | 11% |
Researcher | 9 | 9% |
Student > Bachelor | 6 | 6% |
Other | 23 | 22% |
Unknown | 18 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 34 | 33% |
Social Sciences | 23 | 22% |
Arts and Humanities | 9 | 9% |
Mathematics | 3 | 3% |
Design | 3 | 3% |
Other | 11 | 11% |
Unknown | 21 | 20% |