Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Learning from Internet of Things for Improving Environmentally Responsible Behavior
|
---|---|
Chapter number | 56 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_56 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Jun Hu, Bram van der Vlist, Gerrit Niezen, Willem Willemsen, Don Willems, Loe Feijs |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 3% |
Japan | 1 | 3% |
Sweden | 1 | 3% |
Egypt | 1 | 3% |
Unknown | 25 | 86% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 28% |
Student > Bachelor | 4 | 14% |
Student > Doctoral Student | 4 | 14% |
Lecturer | 3 | 10% |
Researcher | 3 | 10% |
Other | 6 | 21% |
Unknown | 1 | 3% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 18 | 62% |
Business, Management and Accounting | 3 | 10% |
Design | 2 | 7% |
Social Sciences | 2 | 7% |
Agricultural and Biological Sciences | 1 | 3% |
Other | 1 | 3% |
Unknown | 2 | 7% |