Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Effects of Learning English Maxim through M-Learning with Different Content Representation
|
---|---|
Chapter number | 65 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_65 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chiu-Jung Chen, Pei-Lin Liu |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 9 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 22% |
Other | 1 | 11% |
Professor | 1 | 11% |
Student > Bachelor | 1 | 11% |
Researcher | 1 | 11% |
Other | 1 | 11% |
Unknown | 2 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 44% |
Design | 2 | 22% |
Social Sciences | 1 | 11% |
Unknown | 2 | 22% |