@rudzinskimaciej I'd highly recommend it. Also has a good amount of DIY chaotic energy which I really appreciate. I love their admission that they have 0 idea what bacteria and fungus they are actually growing. Link here: https://t.co/t0vOiEEXhW https://t.
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Microbial Content Generation for Natural Terrains in Computer Games https://t.co/rfF5V1H20h
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RT @PetervanderP: Nice new paper on using bacterial growth for landscape generation by my @LIACS colleague @MaartenLmrs: Microbial Content…
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New Research: New research: Microbial Content Generation for Natural Terrains in Computer Games https://t.co/NLGZOE6qjn #computerscience