#Research: Congrats @DrSalGainsbury and Dr Philander on this vital study in analysing how consumers ‘understand the role of skill and chance, experience cognitive distortions, and experience immersion’. ⤵️ Read more: https://t.co/xTHvgp88RQ @FrontiersIn @
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RT @DrSalGainsbury: My latest publication examining EGMs vs. EGMs with a skill component (simulated play) have minimal impact on cognition…
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My latest publication examining EGMs vs. EGMs with a skill component (simulated play) have minimal impact on cognition - players don't understand either game & both have lots of erroneous beliefs https://t.co/bJuzU6BlTC
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New Research: Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study: This study aimed to compare how consumers understand the role of skill and chance, experience… https://t.co/9