Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Article in Learning and Motivation (August 2024)
The most recent citing publications are shown below. View all 9 publications that cite this research output on Dimensions.
Article in Learning and Motivation (August 2024)
Article in Journal of Qualitative Research in Education (July 2024)
Article in Revista de Lingüística y Lenguas Aplicadas (July 2024)