Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy https://t.co/mpmvOBI964
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RT @IFAC_Addictions: #gaming #gambling #lootboxes #adolescents Loot boxes use, video and in adolescents: Results from a path analysis befor…
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#gaming #gambling #lootboxes #adolescents Loot boxes use, video and in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy https://t.co/fVxFDrtDYE
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RT @DocNikkinen: Primi, C. et al. (2022). Loot boxes use, video gaming, and #gambling in adolescents: Results from a path analysis before a…