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Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, April 2023
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Title
Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial
Published in
Journal of NeuroEngineering and Rehabilitation, April 2023
DOI 10.1186/s12984-023-01170-3
Pubmed ID
Authors

Marta Rodríguez-Hernández, Begoña Polonio-López, Ana-Isabel Corregidor-Sánchez, José L. Martín-Conty, Alicia Mohedano-Moriano, Juan-José Criado-Álvarez

Abstract

To verify whether conventional rehabilitation combined with specific virtual reality is more effective than conventional therapy alone in restoring hand motor function and muscle tone after stroke. This prospective single-blind randomized controlled trial compared conventional rehabilitation based on physiotherapy and occupational therapy (control group) with the combination of conventional rehabilitation and specific virtual reality technology (experimental group). Participants were allocated to these groups in a ratio of 1:1. The conventional rehabilitation therapists were blinded to the study, but neither the participants nor the therapist who applied the virtual reality-based therapy could be blinded to the intervention. Forty-six patients (43 of whom completed the intervention period and follow-up evaluation) were recruited from the Neurology and Rehabilitation units of the Hospital General Universitario of Talavera de la Reina, Spain. Each participant completed 15 treatment sessions lasting 150 min/session; the sessions took place five consecutive days/week over the course of three weeks. The experimental group received conventional upper-limb strength and motor training (100 min/session) combined with specific virtual reality technology devices (50 min/session); the control group received only conventional training (150 min/session). As measured by the Ashworth Scale, a decrease in wrist muscle tone was observed in both groups (control and experimental), with a notably larger decrease in the experimental group (baseline mean/postintervention mean: 1.22/0.39; difference between baseline and follow-up: 0.78; 95% confidence interval: 0.38-1.18; effect size = 0.206). Fugl-Meyer Assessment scores were observed to increase in both groups, with a notably larger increase in the experimental group (total motor function: effect size = 0.300; mean: - 35.5; 95% confidence interval: - 38.9 to - 32.0; wrist: effect size = 0.290; mean: - 5.6; 95% confidence interval: - 6.4 to - 4.8; hand: effect size = 0.299; mean: - -8.9; 95% confidence interval: - 10.1 to - 7.6). On the Action Research Arm Test, the experimental group quadrupled its score after the combined intervention (effect size = 0.321; mean: - 32.8; 95% confidence interval: - 40.1 to - 25.5). The outcomes of the study suggest that conventional rehabilitation combined with a specific virtual reality technology system can be more effective than conventional programs alone in improving hand motor function and voluntary movement and in normalizing muscle tone in subacute stroke patients. With combined treatment, hand and wrist functionality and motion increase; resistance to movement (spasticity) decreases and remains at a reduced level. International Clinical Trials Registry Platform: ISRCTN27760662 (15/06/2020; retrospectively registered).

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 119 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 119 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 20 17%
Student > Bachelor 8 7%
Student > Doctoral Student 5 4%
Student > Postgraduate 4 3%
Student > Master 4 3%
Other 15 13%
Unknown 63 53%
Readers by discipline Count As %
Unspecified 20 17%
Nursing and Health Professions 14 12%
Medicine and Dentistry 7 6%
Engineering 4 3%
Neuroscience 3 3%
Other 10 8%
Unknown 61 51%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 August 2024.
All research outputs
#8,652,338
of 26,550,749 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#526
of 1,464 outputs
Outputs of similar age
#147,762
of 431,507 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#15
of 29 outputs
Altmetric has tracked 26,550,749 research outputs across all sources so far. This one has received more attention than most of these and is in the 67th percentile.
So far Altmetric has tracked 1,464 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.2. This one has gotten more attention than average, scoring higher than 62% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 431,507 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 65% of its contemporaries.
We're also able to compare this research output to 29 others from the same source and published within six weeks on either side of this one. This one is in the 48th percentile – i.e., 48% of its contemporaries scored the same or lower than it.