Title |
Videogame interventions and spatial ability interactions
|
---|---|
Published in |
Frontiers in Human Neuroscience, March 2014
|
DOI | 10.3389/fnhum.2014.00183 |
Pubmed ID | |
Authors |
Thomas S. Redick, Sean B. Webster |
Abstract |
Numerous research studies have been conducted on the use of videogames as tools to improve one's cognitive abilities. While meta-analyses and qualitative reviews have provided evidence that some aspects of cognition such as spatial imagery are modified after exposure to videogames, other evidence has shown that matrix reasoning measures of fluid intelligence do not show evidence of transfer from videogame training. In the current work, we investigate the available evidence for transfer specifically to nonverbal intelligence and spatial ability measures, given recent research that these abilities may be most sensitive to training on cognitive and working memory tasks. Accordingly, we highlight a few studies that on the surface provide evidence for transfer to spatial abilities, but a closer look at the pattern of data does not reveal a clean interpretation of the results. We discuss the implications of these results in relation to research design and statistical analysis practices. |
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