Computers and Games
Springer Berlin Heidelberg
Chapter title |
Learning a Game Strategy Using Pattern-Weights and Self-play
|
---|---|
Chapter number | 4 |
Book title |
Computers and Games
|
Published by |
Springer, Berlin, Heidelberg, July 2002
|
DOI | 10.1007/978-3-540-40031-8_4 |
Book ISBNs |
978-3-54-020545-6, 978-3-54-040031-8
|
Authors |
Ari Shapiro, Gil Fuchs, Robert Levinson |
Country | Count | As % |
---|---|---|
Germany | 1 | 20% |
Unknown | 4 | 80% |
Readers by professional status | Count | As % |
---|---|---|
Lecturer > Senior Lecturer | 2 | 40% |
Other | 1 | 20% |
Lecturer | 1 | 20% |
Student > Ph. D. Student | 1 | 20% |
Student > Master | 1 | 20% |
Other | 0 | 0% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 40% |
Mathematics | 1 | 20% |
Economics, Econometrics and Finance | 1 | 20% |
Social Sciences | 1 | 20% |