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The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Overview of attention for article published in Frontiers in Communication, November 2020
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (92nd percentile)
  • High Attention Score compared to outputs of the same age and source (81st percentile)

Mentioned by

news
1 news outlet
blogs
1 blog
twitter
15 X users

Citations

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12 Dimensions

Readers on

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54 Mendeley