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X Demographics
Mendeley readers
Attention Score in Context
Title |
The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review
|
---|---|
Published in |
Frontiers in Virtual Reality, December 2020
|
DOI | 10.3389/frvir.2020.564664 |
Authors |
Brendan Mouatt, Ashleigh E. Smith, Maddison L. Mellow, Gaynor Parfitt, Ross T. Smith, Tasha R. Stanton |
X Demographics
The data shown below were collected from the profiles of 48 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 6 | 13% |
Australia | 5 | 10% |
Canada | 2 | 4% |
Switzerland | 2 | 4% |
Algeria | 1 | 2% |
India | 1 | 2% |
Italy | 1 | 2% |
United Kingdom | 1 | 2% |
Guinea | 1 | 2% |
Other | 4 | 8% |
Unknown | 24 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 37 | 77% |
Scientists | 8 | 17% |
Practitioners (doctors, other healthcare professionals) | 2 | 4% |
Science communicators (journalists, bloggers, editors) | 1 | 2% |
Mendeley readers
The data shown below were compiled from readership statistics for 108 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 108 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 11 | 10% |
Student > Master | 10 | 9% |
Researcher | 8 | 7% |
Student > Bachelor | 4 | 4% |
Lecturer > Senior Lecturer | 4 | 4% |
Other | 16 | 15% |
Unknown | 55 | 51% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 9 | 8% |
Psychology | 8 | 7% |
Social Sciences | 6 | 6% |
Computer Science | 5 | 5% |
Nursing and Health Professions | 4 | 4% |
Other | 15 | 14% |
Unknown | 61 | 56% |
Attention Score in Context
This research output has an Altmetric Attention Score of 33. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 September 2022.
All research outputs
#1,262,181
of 25,992,468 outputs
Outputs from Frontiers in Virtual Reality
#1
of 1 outputs
Outputs of similar age
#34,391
of 532,154 outputs
Outputs of similar age from Frontiers in Virtual Reality
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 95th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 32.0. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 532,154 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 93% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them