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An Exploratory Study Combining Eye-Tracking and Virtual Reality: Are Pulses Good “Eye-Catchers” in Virtual Supermarket Shelves?

Overview of attention for article published in Frontiers in Virtual Reality, May 2021
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (66th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (53rd percentile)

Mentioned by

twitter
6 X users

Citations

dimensions_citation
11 Dimensions

Readers on

mendeley
23 Mendeley
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Title
An Exploratory Study Combining Eye-Tracking and Virtual Reality: Are Pulses Good “Eye-Catchers” in Virtual Supermarket Shelves?
Published in
Frontiers in Virtual Reality, May 2021
DOI 10.3389/frvir.2021.655273
Authors

Juliana Melendrez-Ruiz, Isabelle Goisbault, Jean-Christophe Charrier, Kevin Pagnat, Laurence Dujourdy, Gaëlle Arvisenet, Stéphanie Chambaron

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 4 17%
Student > Master 3 13%
Unspecified 2 9%
Researcher 2 9%
Student > Ph. D. Student 1 4%
Other 3 13%
Unknown 8 35%
Readers by discipline Count As %
Agricultural and Biological Sciences 3 13%
Unspecified 2 9%
Design 2 9%
Psychology 2 9%
Biochemistry, Genetics and Molecular Biology 1 4%
Other 4 17%
Unknown 9 39%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 March 2023.
All research outputs
#7,659,247
of 26,362,847 outputs
Outputs from Frontiers in Virtual Reality
#249
of 578 outputs
Outputs of similar age
#155,555
of 464,838 outputs
Outputs of similar age from Frontiers in Virtual Reality
#28
of 63 outputs
Altmetric has tracked 26,362,847 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 578 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.6. This one has gotten more attention than average, scoring higher than 56% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 464,838 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 66% of its contemporaries.
We're also able to compare this research output to 63 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 53% of its contemporaries.